Game showcase

Wordless Manual

The instructions describe the building. The building is not letting anyone leave.

How to play: read the manual, fit the door, walk out. Try it in your browser →

Concept art: an isometric bedroom kit with a bed, wardrobe and door floating apart on dotted assembly lines, a manual page with four pictogram steps on the right and a tray of pieces below.
Concept artA room being assembled from the manual. Not a gameplay screenshot; the words in this image will not appear in the game.

About the game

You fall asleep in a vast flat-pack showroom and wake after closing, when the floor arrows loop forever. Your only guide is a wordless assembly manual whose pictograms describe rooms, exits and people. Assemble, disassemble and cleverly misread its diagrams to find a way out, and to find out what happened to the night staff who never clocked out. Wordless Manual is in development for iPhone and Android phones. In version 0.2.0 the whole campaign plays from start to finish, with the rooms in a simple placeholder style and placeholder story pictures; the final pixel art, characters and the animated opening are being made now. The screenshots are real captures from version 0.2.0; the concept art shows the intended final look.

Features

Concept art

Concept art explores the intended look; it is separate from captured gameplay.

Gameplay screenshots

Screenshots are captured from the current version of the game.

Story

A showroom after closing time. The arrows on the floor lead back to where you started, and the only guide is a booklet with no words. Its pictograms describe furniture, then walls and doors, and then the people who work here.

Manuscript

The opening

The game opens without a word spoken. These lines exist only as optional captions for players who turn on narration. The showroom closes. The lights go out, one aisle at a time. Someone is still asleep on the sofa. Follow the arrows. They lead back to where you started. An instruction booklet falls open. It has no words. Look. Door. Person. The rest of the story is told in pictures, one manual page at a time.

Art direction

Strict one-bit black and white pixel art. Grey exists only as dither patterns. The world reads like an assembly manual that became a place: pictograms, dotted assembly lines and isometric rooms.